WARGAMING >> Beginners
"He who is afraid to shake the dice will never roll a six."
Wargaming for our purposes is having a battle, historical or otherwise,
with figures, painted or not, using a set of rules with the objective of having fun.
How do I Start?
Answer the question: What battles or periods interest me?
Ancients, Medieval, Marlborough, The Seven Years War, American
War of Independence, Napoleonics, American Civil War, Crimean War, WWI + WWII, Fantasy.
Just a "tiny" sample! A battle you've read or heard about is a
good starting point.
1) Now you need:
- some metal figures
- a set of rules, dice, a table (or floor!) and a measuring tape.
- some paints, brushes and bases.
- As an optional to make it look good; some scale buildings, terrain, or game mat.
Bunkers, trenches, fences, rivers and roads with hedges and trees will greatly add
to the excellence and pleasure of the game and provide cover. Click here for image.
2) Figure Scales.
You need to choose a scale from 2mm figures (micro) 6mm, 15mm,
20mm or 25/28mm (depending on manufacturer) The Most common scales for wargaming are
15mm, 25/28mm and 6mm which is getting more and more popular and 20mm usually but not
exclusivley for WWII. Other scales: 10mm and 12mm though rarer are coming into their
own, then 54mm and above which you can battle with but are usually used in Dioramas
nowadays. (see examples under Dioramas.)
3) What size table area?
Although 6ft X 4ft or 5ft x 3ft is a recommended norm it really
depends on the size of the battle. Even 2 1/2ft x 3 is enough. For 25mm figures you really
need 4 feet by 4 feet as a minimum or more. Some gamers recommend 6 ft by 8ft! Click here
for image.
"Where can I find all this?"
"Apart from the tables, right here on our catalogue pages."
4) Clubs.
It is a good idea to join a wargames club as there you will get
advice on all aspects of wargaming. There is usually someone who will look after new members
and get you participating in games. This is where you will learn fastest.
5) Number of Figures.
The nitty gritty question. Here I will disregard rule sets for
the moment and give you the basics.
For WWII almost as few or as many as the action needs. Ancients and
Medievals about: 72 or 64 infantry and 24 or 36 cavalry and an elephant and chariot or two. For
Horse and Musket about 64 infantry and 24 to 36 cavalry and two guns is fine for starters. This
could euphemistically represent one army. This leads us to its Organisation which you will
eventually need to understand to plan its expansion. Almost all armies have had an organised
grouping of soldiers called a Formation. Whether it was a Greek phalanx or a Roman line or
tortoise (seen Gladiator?) or to Wellington's lines and squares at Waterloo against Napoleon's
attack columns and waves of cavalry.
Very Generally the actual Organisation as opposed to just a Formation
was: Army, then Corps made from Divisions and these from Brigades made up of Regiments which in
turn were made up from Battalions. Click here for diagram.
Get the picture?
6) Ratio.
In the film Gladiator, Russell Crowe, oops! I mean Maximus, had what,
two legions totalling 10,000 men? A lot of figures to buy and paint in a hurry! So wargamers
choose a Ratio to fit their pocket, figure scale (25mm etc) and their kitchen, or even "gaming
table!" If we say that 1 figure can represent 100 men then we are doing what wargamers do:
finding a ratio between the historical Organisation and the wargaming counterpart. Remember
Army Organisation? Maximus's Legions of 10,000 men would be..erm...erm...Yeah that's right.
Now add a couple of catapolts and bolt shooters to your 76 legionaires and 24 cavalry and you're
away! Except if you also need to get the equivalent number of Germanic barbarians.
Popular Ratios: 1:100 1:60 1:50 1:40 1:33 1:20 1:10
But there's a catch. Cavalry units tended to be smaller. 24 cavalry
would represent 2,400 men on horses. Maximus didn't have that many, it's historically incorrect.
However, it would look odd having only 2 or 3. If you choose a Ratio choose carefully or
consider another possibility.
7) Unit Ratio.
Never heard of it? I just made it up. But it works well especially when
basing your figures and organising your units for battle. "4" is the key number to remember when
organising your units especially for Horse and Musket and often for Ancients and Medievals. WWII
and after are very different and you may need to rely on the rules you choose.
I will use Napoleonics as my example here as everyone has heard of it even if only through ABBA.
Name that tune! The smallest manouevrable unit here is the Battalion. 2 to 4 would make a Brigade.
Now with figure Ratio you would have a terrible problem trying to refight Waterloo. You will
anyway whether you use this alternative system or not! But if we take the combat for the
farmhouse chateau of Hougemont we have a battle in itself which was quite separate from
the rest of the fighting.
2 French Divisions from II Corps numbering about 15,400 men attacked
Hougemont against about 6,300 British plus a little support later on.
Broken down into units it reads: French, 2 Divisions (6th & 9th) of 2 Brigades each of 8 Regiments
making a total of 24 bns. + 2 Brigades of Cavalry of 4 Regiments. The British had units from 4
separate Divisions from 5 Brigades from 6 Regiments but some were only a single battalion and
that's why the numbers don't make sense when compared to the French organisation. The British
could be represented by 7 or 8 Bns or Rgts but with a few to come on later in the game as happened
+ 1 regiment of Cavalry.
Now counting units is a lot easier than counting men. It should be
obvious from this example that
for beginners using Battalions as a unit measure is impossible. But using Regimental or Brigade
level an historical refight IS possible. It's all a question of arithmetic.
Now to that NUMBER 4! Click here to Guess Why? Notice how a square has 4 sides? And how 4 bases
can make all the formations possible in Musket warfare? The dots on the bases could be the figures
themselves. How many dots to a base? You counted already! Thought you'd need to click on the pic
again. I did!
Now this is good for the Horse and Musket period, but is not strictly
true for the Ancient as there may be only two elements of a type of troop.
8) Basing Your Figures.
In the picture of Formations there are eight figures to a base in two
rows of 4. Now Check this Example of Basing (Macedonians from chariot miniatures).
There are more elements in this group. These figures were used in
a competition in Barcelona in December of DBA and DBM.
DBA stands for De Bellis Antiquitatis that's why it's commonly abbreviated! The other; DBM is
De Bellis Multitudinis. According to these rules there are also 3 figures to a base depending
on the type of unit, for example light cavalry or psiloi have two whereas Ancient heavy cavalry
have 3 or 4.
"So How Many Figures Would I Need To Play DBM/A?"
Count them in this picture.
Or here...
There were over 60 Alain Touller 15mm Spanish knights and the same
number of infantry in this battle.
So we are talking of between 120 to 160 figures though we will want some alternative units as
in these rules you make your army from a total points list and you might need more archers or
more light cavlary for speed of movement depending on the opposition you are facing though in
a serious competition you have chosen before knowing.
When a unit is destroyed the whole base is removed from play with the four or eight figures
it contains.
For other periods and rules like the many Napoleonics rules you would
need to base your figures like this
That's because single or two figures may become casualties and be removed from play. However, some
rules like "In the Name of Glory" for Napoleonics don't remove units as it is based on a gradual
reduction of the Morale of a unit. When it reaches zero they run and keep running but may disorganise
other units on their way back to camp. In some ways this is more realistic as very rarely did a unit
become annihilated before routing.
Again we are talking about Formations and large groups of troops and the problem of representing this
in a wargame. And this brings us to the variety of base sizes stipulated by different rule sets.
9) Base Sizes
Now you are wondering why you have to base figures at all. Well if you
don't they'll fall over. They are made of metal and the bases tend to be small and to move your
figures with ease around the games table you need to have them in neat little groups. Many rules
don't demand you to use their size bases but suggest you do. So if you need to choose here are some
different possibilities by scale and by "element", that base with four figures according to "In the
Name of Glory":
- Infantry 6mm - 2 lines of four figs 25mm width x 15/20mm deep.
- Cavalry 1 line of three figures 25mm x 20mm
- Artillery (Deployed) 25 x 30.
- Commander in Chief or Corps Commander (3 figures) 30mm x 25mm. Div Command of
2 figs 25 x 20. Brigade Commander 1 fig 20 x 25 (he should be on a horse!)
Or According to DBA Rules:
| INFANTRY 25MM |
CAVALRY 25MM |
| 60mm X 30/20mm |
60mm X 40mm |
| INFANTRY 15MM |
CAVALRY 15MM |
| 40mm x 20-35mm |
40mm X 30/35mm |
| INFANTRY 6MM |
CAVALRY 6MM |
| 40-25mm X 15mm |
40/25mm X 20mm |
10) Painting.
Look at our Painting Guide for just about everything you need to know.
We hope this article has been of some help and encourage you to look at
our other Wargaming pages for more tips and ideas.
You can also use our Forum for questions or e-mail us directly.
Happy gaming! |